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Miscellaneous questions, or questions without any basic topic, will be listed here.
| How can I calculate average bullet damage? | 9/27/2003 |
| The way bullet damage works is that you have an initial bullet damage level (L1), and then you add the upgrade to it for it's level (L2, L3, L4), which then will equal the max damage for that bullet level.
Say your initial is 100. Your upgrade is 100 per level. A L1 max is 100, L2 max is 200, L3 max is 300, and a L4 max is 400. The actual calculations for bullet damage is:
Damage = square root(rand# * (maxdamage^2 + 1))
So to get to average bullet damage for your bullet level, have your max damage, square it, then add 1, take the square root of that, and then multiply it by 2/3 (intergrate sqrt(x) from 0..1). So for the above number, the average damage for L1 is 67, L2 is 133, L3 is 200, L4 is 267.
Average = 2/3 * square root(maxdamage^2 + 1)
Thanks to liito-orava for the formula (and image) of getting average bullet damage. |
| How to find a Host for your Zone? | 5/11/2001 |
| Since alot of people have been asking me how they could find a Host i just put it here as FAQ...
First of all you should have your Zone mostly done (No one wants to Host a Zone wich isnt even made yet) and if possible you should run it on your Computer.
Now you will have to look for some Zones wich are already Hosted wich you mostly can see when they have a Host Name infront of the Zone Name (like: CanLink, SFSS, NGI or SSC*) after you found a Hosted Zone add it to your Serverlist and read its News.txt, the Name of the Host and maybe his Email or ICQ addy should be in there if not just try another Zone on that Server.
After you got the Email or ICQ addy you can contact the Owner of the Server and ask him to Host your Zone and if you can run it on your Computer you can show him your Zone.
Another way would be to Contact People who already Host Servers for other Games and ask them to Host your Zone. |
| Should my server folder be different than me subspace folder? | 5/10/2001 |
| | Yes, your server folder should not be the same folder as your subspace folder. The subgame requires to load off the subspace.exe file. If you try to run your subspace.exe in that folder, you will cause great ammounts of errors for subgame. You may have your server folder be a subsection of your subspace folder (\SubSpace\Server), but do not run subspace.exe out of your server folder ever. |
| How can I figure out my Rating? | 5/10/2001 |
| Rating is in subspace your skill based on points and your win/loss ratio. To calculate ratings for any of these values, you would use this formula:
Rating = (points from kills x 10 + (wins-losses) x 100) / (wins + 100)
NOTE: Points from kills does not include crown/flag/ball type points. If you are in a zone like this, to calculate your points from kills, you would take your average kills times your kills. |
| How can I decode the .scr files? | 5/10/2001 |
| To get stats from subarenas, you'll need a premade list of player's and their userid's. The subarenas record the following data:
Userid, kills, deaths, points (from kills), points (from flags), and flag games won
The akward stat in here is the flag games won. This # increases everytime that player wins a flag game. So everytime he sees a Team Victory (### points), this number goes up one. Does NOT count if they are in spec on winning team. Have to be in a ship.
The formating for the .scr file is 18 bytes per data. First 4 bytes is the player's userid. The next two are for kills. 2 more for deaths. 2 more for number of victories player has won. 4 more for points from kills. And the last 4 for points from flags.
01 00 00 00 14 00 03 00 00 00 61 1a 01 00 00 00 00 00
^^^^^^^^^^^ ^^^^^ ^^^^^ ^^^^^ ^^^^^^^^^^^ ^^^^^^^^^^^
userid kills death victs points flag points
For those of you not well known with programming, a normal format for when people save data into a binary format, the bytes are reversed sort of. Like take example for the normal points, it is saved as 61 1a 01 00. To decode this into normal decimal, you would 'reverse' the bytes, so it would end up being 00 01 1a 61. Then you would convert hex into decimal, and get 72289 for points from kills. |
| Where can i get Bots and how do i set them up? | 12/2/2001 |
| http://venus.spaceports.com/~catid/ or http://superships.gomp.net/downloads/bots.html
To set them up you have to edit the ini File for the Bot and Enter the UserName, Password, IP and Port for the Bot
There might be more things in the ini File but those are different in most bots so they wont be explained here (read the readme.txt! ;) ) |
Please send any questions or comments to mgb@minegoboom.com.
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