How To: Create Tiles

How To: Make a LAN Server


How To made by Corey Hollett (aka several ninjas)






This is a tileset template I've made to break up the individual tiles, making it easier to edit. It has text explaining the special functions of certain tiles, the rest are just for pretty graphics.


Image basics:
size:304 wide x 160 high
# colors:256 MAX
I use Paint Shop Pro to open lvl files. You can browse them as well.

   This is the tile that will appear at the very edge of your map. Beyond which, nothing can exist.

-    A gateway. 1A-1D are the tiles used to animate 1 set of doors. 2A-2D for another set. The "A" door tiles switch more frequently than the "D" tiles. Most{A,B,C,D}Least
   This is a basic example of the gate animation, slowed down.
   This is an example of a complete gate animation, full speed.
When you edit maps, tiles 1A - 1D, and 2A - 2D are differently timed doors. But all the doors use all the tiles as animation. 1A - 1D and 2A - 2D are 2 different (4 frame) animations. All doors on a map, that use the same selected tile in the map editor, open and close simultaneously.

   This tile can remain blank. It only marks the location of turf flags.
This is an enemy flag.
And a team flag.

   The place where ships are safe from attack. The ships fly over this tile.

   This tile can remain blank. It only marks the place where you can shoot the ball to score points.
This is an enemy goal.
And a team goal.

   Ships may fly over these tiles. The tiles cannot be transparent.

   Ships may fly(hide) under these tiles. The tiles cannot be transparent.

   Ships may fly under these tiles. Any areas of the tiles in black {hexcolor:#000000; RGB:00,00,00} are transparent.


As you complete your tileset you may have problems fitting in new tile themes among the odd shapes, so you have to be creative. You want tiles arranged in a convenient manner, to make it easier when you have to use them. As in these examples...

           

This way you don't have to hunt for that certain corner piece. If you are familiar with the tiles' arrangement, it's no problem finding them.

This is the program I use to edit maps. SSME


All text and graphics on this webpage have been directly created, and/or edited by Corey Hollett. If anyone would like to distribute this html document and images, you are free to do so, as long as this credit is also copied.